It is required: "Heroes of Might and Magic 5: Tribes of the East" version 3.0
Size: 100 KB
The river flowing in the middle of a map divides it into two similar parts. In the south of each of them there is a heathland, slightly to the north — green meadows, still to the north — the small desert, and in the North the wood from huge trees grows. The hilly terrain, and mountains usually play a role of the barriers separating map "zones" from each other (for example, the desert from the adjacent wood). Two parts connect a small isthmus in the north.
Heroes two, and everyone begins in the lock. In the south of full heathlands, the lock is surrounded with mountains, and it is possible to get to the north only after you break troops from garrison. Generally, there is a lot of garrisons on a map (even in case of sketchy survey we counted seven) that doesn't allow heroes to enter fight at once after the beginning of game.
It is enough mines, it is a lot of also ownerless resources, artifacts and other poleznost. It is worth mentioning that parts of a map are similar not only a landscape and a relief, but also layout of mines and additional objects. In the description of a map it is told that it is possible to win, having captured all gold mines and dwellings of beings on a map, but on our observations — it is rather simple to break the opponent.
Place the file from archive in the Maps folder from the directory with game. If such folder isn't present, create it.