Category: single and network interface cards
It is required: Unreal Tournament 3 with a version patch higher than 1.2
Takes places on a disk: 54 Mb
Game mode: Deathmatch, Team Deathmatch
Map size: below an average
Terrain: the opened and closed spaces
Nature of battles: short-range and average distances
This time we should drag flags not at plants and space stations, and in prison. We will tell directly: original idea. But, unfortunately, the author didn't have enough forces for worthy implementation — and the jail in its execution slightly differs from those factories. Fortunately, this shortcoming with interest expiates design: any trifles on a map it is scattered enough, besides there are bypass ways, kempersky points and portals which are accurately hidden exactly behind flags. The map, as usual, is symmetric so it isn't necessary to complain of an imbalance of the sides. However here the author besides went to a standard method to balance forces. So, total. A worthy map behind which it isn't a shame to spend some hours. Is quite ordinary, but also you won't call it a trash.
Copy files in the folder my documents \Games\Tournament 3\or Documents \Games\Tournament 3\.