The corrected and added version (fourth) the extremely original modification for Unreal Tournament 3, at attention which center — a huge steel full-sphere. All gameplay as it is easy to guess, is built round different methods of interaction with it. The first association which occurs directly — the weighted cube partner from Portal. The metal full-sphere will become the same friend, as well as a sentimental cube. Control is exercised it according to the similar diagram: by means of a gravipushka (it the modified Impact Hammer from Unreal Tournament 3 replaces) the full-sphere can be driven to itself or to push forward. The main application — clicking of buttons in a floor, murder of different NPC, among which mummies and the zombie monkey.
The most interesting moment from the point of view of game process is that the full-sphere doesn't adhere to a gun during "tightening", and continues to slide. That is once to pick up it and to inform to the purpose as a rusty barrel, it is impossible — it is necessary "to call up" accurately a full-sphere or to drive before itself. Quite fresh, well operating mechanics requiring some mastering turns out. Other, slightly less original feature — use of a full-sphere as a self-made island in a lava. Here clearly there is no mini-game about equilibrium holding — a full-sphere or crumbles under the feet, or tightly grows into a floor that spoils feeling of its form a little. You will be able to practise use of the great wonderful weapon on four skillfully executed playgrounds — in particular, in the Aztec temple which is located directly in a volcano muzzle.