Categorical set of the most interesting and useful perok for Fallout 3. Over 100 various "bonuses" for certain skills are a part of More Perks. One of them allow to pump over shooting accuracy, to use power boards, to be on friendly terms with monsters, others — considerably to expand functionality of the Pip-Boy computer, to reprogram tourist's fir-trees, to repair the weapon, and the third — and at all to turn the main character into such terminator who neither on fire doesn't burn, nor in water doesn't sink, of radiation isn't afraid. In sum, is from what to choose. Pay attention, the archive included brace bits not only for original game, but also for the official loaded additions (Operation Anchorage, The Pitt, Point Lookout and Mothership Zeta).
Installation
1. If you want to establish a set of perok for original game, simply start the executed More_Perks_exe-10539.exe file and follow instructions of an installer.
2. In a case with this or that the official loaded addition copy all contents of the More Perks for Operation Anchorage v1.3.4, More Perks for The Pitt v1.1.2, More Perks for Point Lookout v1.2.1 or More Perks for Mothership Zeta v1.0.6 catalog respectively in the Data folder with the established game, confirm replacement of files.
3. Start the ArchiveInvalidation Invalidated application! .exe (it is included in a package with addition) and press the Activate button.
4. Start the executed FalloutLauncher.exe file (lives in the root catalog with Fallout 3), in the appeared window click on the button Files and note ticks the points Dree PerksRus.esp, Dree Perks Anchorage.esp, Dree Perks Pitts.esp, Dree Perks Point Lookout.esp, Dree Perks Mothership Zeta.esp. |