Developer: Antistar (Joseph Lollback)
Version: 1.0.3
It is required: original game with version 1.1.0.35 patch
Size: 19,4 Mb
Having connected this module to game, you will be able to modify the weapon in the manner of Crysis. For example, to fasten a sniper sight and the laser pointer to the selected trunk, to increase the capacity of shop or, say, to activate the mechanism of automatic fire. How it works? You buy the necessary "fashionable" set from one of NPC which are walking about on a burned heathland, you select the fighting tool which you want to improve, and you put on it the acquired component. It is possible that in time the sight strung under hostile fire will save to you life more than once.
INSTALLATION
1. Copy the WeaponModKits.esp file and folders \\meshes, \\sounds, \\textures in a directory \\Data with the set game, confirm changeover of files.
2. Open "Notepad" the configuration FALLOUT.INI file which lives in the directory \\my documents \\My Games \\Fallout3. Find the characteristic of bInvalidateOlderFiles in the document and appropriate it value equal 1: bInvalidateOlderFiles=1.
3. Launch an executable file of FalloutLauncher.exe from the root directory with Fallout 3. In the appeared window click on the button Files, deliver a checkbox opposite to the WeaponModKits.esp point and close the application.
4. Set Fallout Script Extender v1 (traps you in the unit "Necessary Programs") then launch an executable file of fose_loader.exe from the root directory with Fallout 3. |