DESCRIPTION of OPPORTUNITIES: Excellent news to all admirers of series Command & Conquer! The release of the promised tools for a scale addon to С&C 3 — strong sewed addition of Kane's Wrath ("Kane's Rage") took place. The powerful program WorldBuilder complex which includes various editors of scripts, landscapes, the utility for editing object properties, generators of reliefs and some other modules fell into hands of gamers. Designers from Electronic Arts used these tools for creation of multistage single-user missions and the multipleernykh of maps for an addon of Command & Conquer 3: Kane's Wrath.
Now anyone will be able to correct original scripts, to rewrite behavior models of units in the battlefield, to affect physics, to develop the own scenario and even to construct full campaign for game — with the intriguing plot, difficult scripting sketches, unique video insertions and updated music. In case of due diligence by means of WorldBuilder it is possible to make nearly new game on the basis of C&C 3: Kane's Wrath. It is a pity only that the episodes created by means of the editor can't be extended on a commercial basis.
Absolutely it is healthy that developers supplied the editor with a detailed manual in English which represents the step-by-step tutorial of the user on creation of new levels and campaigns for game.
The users not familiar with kartostroyeniye bases will be able to master WorldBuilder even. The study of anatomy of the editor will require no more than 5-10 minutes. Unpretentious game level in the program can be built literally for half an hour. And to construct absolutely new virtual Universe — it is necessary to sweat fairly: to learn elements of game programming, to acquire elementary rules of landscaping, to learn to work with textural layers, to practise creation a katstsenok, at last, to show the imagination, creative approach. We didn't find serious shortcomings when testing tools.
PRACTICE: The interface of the WorldBuilder editor since C&C 3: Tiberium Wars didn't undergo any changes. The most part of the application is still occupied by the one and only 3D window - a look in which viewing and editing game levels is made. Numerous cascade menus (contain commands for saving and loading of levels, a call of the editor of scripts, import of maps of heights of terrain and some other options), and under them, on program perimeter — very convenient toolbar registered in the upper part of the application. In addition to the mentioned components, on the form of the editor one more independent and very annoying window (the Comment — is practically not used at the initial stage of development of a map), in which editing of parameters of game objects is carried out settles down (characters, vehicles, buildings, etc.).
Smoothly we pass to reviewing of the main keys of navigation in a perspective window. Relocation of the camera on a map is made by means of a mouse with the clamped left button. To turn the camera on the given angle, it is enough to move the pointing device with a clamped average key on a new place. Well and, at last, scaling of the picture is executed by a mouse castor. As you can see, developers didn't begin to change the main command keys and so-called "fevers". However, perhaps, it and to the best — everything who worked in the previous iteration of WorldBuilder ground under creation of scenarios for C&C 3: Tiberium Wars, it isn't necessary to be retrained and get used to new navigation options.
Creation of new levels in WorldBuilder is carried out according to the following simple diagram. You create a terrain landscape (you erect mountain circuits, you dig out ravines and ditches for lakes, you designate on a district map small cracks, etc.), you apply textures on the received volume preparation, you define special visibility ranges and passability then joyfully you throw out various static and dynamic constructions on level and you set launching sites for players. If necessary you can fasten a two-three of scripting sketches to the created map, and also set routes for NPC.
VERDICT: Easy to use, very convenient and almost bezglyuchny editor of maps for Command & Conquer 3: Kane's Wrath. An axiom of how it is necessary to do complex utilities for modifying of the modern computer games.
Copy all files from a directory with the unpacked tools in the root directory with the set game Command & Conquer 3: Kane's Wrath. For start of the editor double click the left mouse button on an executable file of WorldBuilder.exe.