DESCRIPTION of OPPORTUNITIES: Came true! Now everyone can "open" contents of the game Targem Games — Ex Machina. The admirer of the project disappearing under jTommy nickname (the our compatriot) made some utilities for operation with archives, called a set of Ex Machina GDP Archives Extractor & Packer v1.1 and posted in the Internet. Now all modostroitel can correct game scripts without any problems, redraw a graphics, alter textures, place new sounds and music in game.
PRACTICE: Initially utilities were ground under operation with command line, however literally some days before leaving of number in the printing on a page of jTommy there was 1.5 version of tools which is more friendly to users.
For unpacking of game archives ExMachina launch the utility of ExMachinaUnGDP.exe, in the field of Path specify a way to the file information from which you want to derive, then under Save to tag: select a way for saving. To start process of unpacking press the Extract button.
Operation with a zapakovshchik (the application of ExMachinaUnGDP.exe) takes place similarly. In the field of Source directory you shall specify a way to a directory with the modified files of one of original archives of game, and in strokedestination Path — the directory in which the program will write the received archive. Under the comment of Archive Name you need to enter a name of archive then to select the most suitable level of a compression of files in the field of Compression Level and to click on the Pack It button.
VERDICT: A set of utilities single at the moment for operation with game archives Ex Machina. All programs very simple and a lack of everything one — aren't able to work with separate files. We hope that in the near future the creator will correct this defect.
It isn't required.