Genre: futuristic races
Publisher: Xicat Interactive
Year of an output: 2001
Created for the people capable to lead the car unless in the room with soft walls, the genre "races futuristic hyperacoustic" has one specific feature: almost nobody is able to work with it. The fire-ball is over and over again insufficiently fast, routes — too plain, and numerous frills like the weapon or a hellish cloud of upgrades — simply unnecessary. One of the few exceptions is called as Ballistics and to this day remains the best futuristic race on the planet.
The route — a wide trench from glass and metal behind which landscapes of seven colors stretch: from Japan and Grand Canyon to a rainforest and snow of Siberia. The fire-ball (speeder in game language) moves at average rate of 400-600 km/h, from time to time receiving an acceleration from special yellow springboards — to 1500-1800 km/h. The role of hindrances is played by overhangs from walls and rivals on race — no more than six on the route. All remaining — speed, is single correct feeling which racing game shall grant. When the speedometer exchanges one thousand, unexpectedly you cease to be afraid of collision with the rival or any steel concrete block and you squeeze out gas even more. The benefit if the engine isn't strongly overheated, collision won't be lethal.
The Interesnost of Ballistics was called into question by part of the game press because of too a simple gameplay, but we won't forget that good game shall be good everything, and good doesn't happen much. For one thing — the feeling of easy intoxication after 1500 km/h — Ballistics needs to be respected.