Format: single game
It is required: original game
Takes places on a disk: 45,5 Mb
Pure time of passing: 1 hour
Boyevka: at most
Traps and cunnings: so-so
Standard, but very fascinating job on destruction of hostile basis with all objects located on it — generators of noises, vehicles (heavy-weight tanks, helicopters, army jeeps and trucks, installations of air defense, etc.), weapon warehouses, shabby bungalows and other three dimensional forms.
Action of game is once again torn on a small paradise island. The almost impassable mixed woods, sandy beaches, the one and only rough river, small elevations, luminous flares on a water surface, cumulus clouds... Beauty.
In case of more deep acquaintance to Island Strike you note shabby bungalows, water towers, viewing towers, hostile armored machinery, barracks and stationary medical points, control terminals, terraces, desktops, chairs and about some hundreds of well trained Korean soldiers with whom we and should do some fighting fully. In spite of the fact that NPC are dispersed on all area of a map, they are still assigned to certain strategic objects.
1. Copy folders with addition in the root directory with the set game, confirm changeover of files.
2. Edit properties of a shortcut of start of game, having added to the Object field the devmode parameters - mod IslandStrike. An example of the changed way — D:\\\\.exe - devmode - mod IslandStrike.
3. Launch Crysis. Further click a key ~ on the keypad for a call of the so-called console. After that in the appeared menu enter the command of con_restricted 0 and click an input key (for access to all console commands of game). To load a certain map, make the team of map [level_name], in this case map IslandStrike, and click ENTER key. Also you can use the utility of CryLaunch for loading of this level.