Category: Map
Author: Scudmarx
Size: Big
Landscape: heathland
Number of players: 3
Strategic points: 21
Relicts: 1
Thermal generators: 1
Critical points: 2
Version: -
It is required: Original game with addition of Dark Crusade
Takes places on a hard drive: 1,4 MB
The huge crater – the silent evidence of the past wars, became the arena for bloody battles again. Once long ago dug by numerous explosions, now it is filled with water. War created a small lake which can be used as a strategic line item for defense now or as a fatal trap for forwards …
The map is calculated for three that meets not so often. Ideal option – game in the FFA mode (free for all), after all, whatever one may do, not to make the balanced commands. In what feature of a map? It circle with the impassable lake at center. On coast, however, there are solidifyings and even fords with creeks, but it is impossible to pass through depths. Therefore you will have only two options for approach (or protection): to go on the edge, or to make the way on water. The first option is dangerous that the opponent can put narrow pass between high overhangs of a crater and water guns. The second option too isn't better – in fords your groups receive more loss while the defended can remain in shelter. What to do? The map is rich with points and it isn't recommended to be laid over by defense extremely. Especially as it will hardly help you. On each basis there are, at least, four passes, and some where guns can't be built. If you sit down in defense, the opponent, most likely, will overcome you in economy. The best option of action – to capture as much as possible, to strengthen and put pressure to a clear victory.
INSTALLATION
Copy files in DXP2 \\Data \\Scenarios \\MP \\Data \\Scenarios \\MP |