Number of players: 8
Strategic points: 48
Thermal generators: 17
Critical points: 9
It is required: Original game with addition of Dark Crusade
Takes places on a hard drive: 2,33 MB
This time, fight was played at walls of old imperial fortress. The fort was thrown long ago as fire of fights died away long ago, and heretics receded. The imperial guard threw a huge defensive line item as superfluous, however, having left on it resources which couldn't be taken away.
The map is really huge and implies fights indeed of galactic scale. To think only – directly near basis you receive six strategic points and two seats under thermal generators. But the main riches are hidden in the left fortress. There are a lot of different points (strategic, critical, and also thermal generators) therefore the one who will be able to capture their the first, at least, strongly will escape forward. The map itself dictates style of game – the main fights will be played at center and who will win there — will benefit also war.
Especially well here I feel orks as they can crush very quickly generally everything that is possible. And after will crush – will breed in such quantities that it will be impossible to stop zelenokozhy armada.
Copy files in DXP2 \\Data \\Scenarios \\MP