Author: Adam Miller
Campaign of Dark Waters (it consists of three acts, last of which was published just recently) by right is considered one of the best amateur operations for the second part of Neverwinter Nights. There is a huge and various world, an interesting plot, a great number of characters and unusual additional jobs. The local history has something in common with events of the original Universe and opens earlier unknown details about them that for certain will please her admirers.
It is considered to be one of the principal sights of DW system of voyages of High Seas which turns Neverwinter Nights 2 nearly into a full-fledged simulator like Sid Meier’s Pirates! and games of the Corsairs series. For each bought ship is permitted to pick up the command and tools, and hold it is possible and it is necessary to hammer with any goods. On each of islands there are jobs and rare subjects. At the sea, of course, doesn't do without battles — almost for certain in floats you will come across pirates, and in the presence of the forbidden loads you should deal also with patrol courts. Also the Pirate Cards system which extended as the separate module earlier — the real collection gambling which is built in directly NWN2 is included.
Passing of campaign takes many hours, but by no means it is impossible to call it uniform — not only all three acts differ from each other, but also within everyone you should visit the most different situations. The set of innovations does game process absolutely unlike original game. DW could call ideal campaign, if not bugs. One players go all campaign without noticeable problems, saving continually ceases to work for others, game hangs or doesn't work any trigger at all, doing further passing of the module impossible. If Adam Miller already ground the first and second acts which quitted relatively long ago, with the third there are so far many problems therefore save game in a separate cell more often.
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