Date of an output: 1998
Genre: Poluzhizn-Poluzhizn-poluigra
Publisher/developer: Sierra/Valve Software
Seeking for the publisher's Half-Life in far the 1997th, Gabe Newell, the permanent secretary general of Valve Software, juggled with expressions "skeletal animation" and "scripting scenes", than steadily put to flight potential partners. In Sierra On-Line which was signed for this adventure also couldn't provide to themselves that Half-Life will become the principal game E3 to release, and then again — after it. As well as couldn't provide that then all this will grow in a series which five years will comfortably live on one graphic engine, and then five more — on other. And all this time, we will note, without giving a reason for thoughts that something goes not so.
This winter to favourite game of millions ten years are executed, and instead of parting here a long lampoon, we, perhaps, will be restricted to this modest note. To write about Half-Life something else is already not present forces, but not to write generally — indecently. Because at the beginning of a year we gave "ten" to a set from three games (Orange Box) which without this hero of the anniversary would never appear, and now every second number we telegraph about that, how is the zombie shooter of Left 4 Dead 2 — the offspring of Valve last today. |