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Main varieties of maps of WarCraft

About Games | Views: 571 | Added by: SkynetSp | Date: 16.08.2015 | Comments (0)

In the main campaign of Armed Assault of a task share on main, subject, and collateral which serve for entertainment and any other role in war of the Kingdom of Sarani with northern neighbors don't play. Yes, game unambiguously promises eases by that who will pass one or two collateral missions, but experience shows that it has no real impact on the main tasks.
  For this reason we are interested first of all subject tasks. To pass each of them it is possible a set of different ways. There are scripts, there is an island, there are tasks - all the rest in your hands. Even it is optional to obey the commander (especially at the end of the game when you become the commander). Such freedom usually creates a set of amusing situations in the course of game. So, for example, in one of mission, running away from terrible soldiers of SDR, I tried to steal the car, but the driver, be not the fool, it was locked from within. I could shoot down it, but, alas, lost the weapon, crossing the city channel in the full calculation (fortunately, I all the same had no ammunition). It was necessary to steal a tractor and smartly to saw on it to the on rural areas.
  But at all this to pass many missions very difficult, especially to who has no experience of game in Operation Flashpoint. Therefore I not only will offer ways of passing of tasks, but also I will give in the course of some general tactical councils.
  Began...

About Games | Views: 779 | Added by: armedexpert | Date: 04.07.2015

Future. People extended on a galaxy, having based a set of colonies. The network of the quantum tunnels transferring a matter and information forms a basis for a civilization. They allow to transfer spaceships between the star systems with a speed much exceeding the light. Actually, tunnels - the only binding thread between the worlds.
  Descendants of people are divided into three camps. Three races are at war with each other already so long ago that hostility called Infinite War. New technologies laid the strategy foundation: on movement of spaceships too much energy therefore battles are conducted generally on a surface of planets leaves.

  On others planet one huge mechanism - the Commander goes. This mechanism is capable to transform a matter quickly to build small military colonies. Technologies allow to create the new mechanisms equipped with simple reason and to operate them. The center of a colony there is a Commander - his destruction means death of the settlement.

About Games | Views: 687 | Added by: armedexpert | Date: 04.07.2015

Came true! The second front opened, and now the Wehrmacht should battle not only in the east, to Russians, but also in Europe - to Americans, British and other allies. The most tragic and known from World War II battles - again before us!

  So, the next addition to already well-known game came out somehow imperceptibly, but at once began to shine all sides. Than it differs from original game? The first change which is evident, - absence of the heads which became habitual with invariable reinforcements. No, the card remained, missions too, it seems, are present and reinforcements in places meet. All officers (our divisions don't depend on them in experience any more) disappeared, and we don't choose any more, for what mission we will go, being subject to severe conditions of a plot. But... Such is now military life. For the burdens which comprehended us we were pleased with return of field-glasses for infantry. It is a lot of or a little? It is possible to judge it only after understanding of an essence of the following innovation.

About Games | Views: 759 | Added by: armedexpert | Date: 03.07.2015

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