DESCRIPTION of OPPORTUNITIES: the 3D-modellery will appreciate the tiny module with the code name Object Deform. This tool is built in a body of the editor of three dimensional content of 3DS Max, popular in masses, and serves for change of the form of the selected experimental frame with any object of a scene. In other words, the plug-in of Object Deform represents the improved version of the standard Boolean modifier which is used to pro-cutting in one model of holes in the form of the second element. Earlier the component was available only to users of 3DS Max of the fourth version, now the tool is recompiled adapted) under new iteration of a flagman product of Autodesk — 3DS Max 2009 (a comment — we pay your attention that the plug-in isn't compatible to other bilda of a graphics package).
The main advantages of Object Deform — the faultless user interface, a set of settings, and also sensible documentation on installation and operation of a plug-in in English. Yes, nearly forgot. The component absolutely free of charge extends.
VERDICT: Almost irreplaceable plug-in for all who permanently faces need to model difficult three dimensional constructions in "Max", worthy alternative to the standard Boolean-modifier.
Copy the file of a plug-in of ObjectDeform.dlm in the directory with the set 3DS Max.