Date of an output: 1994
Genre: First signs of Blizzard
Publisher/developer: Interplay/Blizzard
Warcraft belongs to that rare breed of games which second part was remembered much more, than the first, not to mention that Warcraft 3 exchanged seven years of happy life, and StarCraft — twelve. Nevertheless Warcraft: Orcs & Humans in fact became the second strategy in real time generally, after Dune 2: The Building of a Dynasty, was also not similar to Westwood child at all. Mainly because from the first attempt of Blizzard it was possible to impossibility to diversify game process in RTS in comparison with "Dune".
The new system of resources which there was already two look — wood and gold became the first achievement of WC. Workers were engaged in production that too it was a new experience as they responded for construction and repair of buildings, that is much more functions, than harvester in "Dune" executed. Therefore, the number of workers exceeded ten that obviously complicated game. The contribution was entered by the fenteziyny setting implying a set of the most different units from catapults and archers to wizards of two types. All this did game it is impossible (for those times) variable, however already then Blizzard which weren't knowing the ceiling fastened to everything made possibility of network game, than finally struck all on the spot.
INSTALLATION
Unpack contents of archive and launch an executable file. |